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Research Groups at IVD

Computer Graphics Group

Computer Graphics Group Homepage

The Computer Graphics Group at the Karlsruhe Institute of Technology conducts research on the analysis, processing, and display of visual information. The goal is to render and manipulate synthetic images efficiently and interactively, to create convincing computer animations, and to provide insightful visualizations of complex data.

These tasks require among others models for describing virtual scenes, representations for creating and manipulating scenes, and methods for image synthesis (rendering). Visualization further requires a preparation of data and mapping it to well-interpretable graphical and visual primitives. Important aspects in all these fields are efficiency, interactivity, and consumption of resources.

Our projects and research include among others:

  • (interactive) photorealistic rendering and global illumination
  • real-time rendering (video games, simulators, ...)
  • general purpose computation on GPUs
  • visualization of complex and large data
  • perceptual methods
  • simulation of light and sound propagation in virtual scenes
  • interactive manipulation of images and 3D scenes
  • procedural modeling


Visualization Lab

The VisLab has been founded to work jointly with scientists and users in interdisciplinary collaborations to address the challenge of gaining insight from the big (scientific) data emerging from simulations and high-performance computing as well as other data sources. Our goal is to develop effective, efficient, and scalable techniques, algorithms, and data structures for visualization.


Applied Geometry

Applied Geometry Homepage

Geometry Processing • Geometric Design (CAGD) • Numerical Geometry

Geometric Design deals with practical geometrical problems. These arise, for example, in the design of cars, buildings, clothes or in medicine, geography, robotics, computer graphics and image analysis. The primary interest lies on the representation, modelling, evaluation, analysis, reconstruction, manipulation and manufacturing of spatial objects. Splines (NURBS), meshes and subdivision are the main tools for the geometric, mathematical and graphical representation.